Resume

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Jairo Sanchez
3D Artist

jsanchez@carbinestudios.com
jaironp_182@hotmail.com
(407)283-3830
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Objective
                  - To develop a career in the game industry as a 3D-2D Artist.

Experience
             - Associate 3D Artist – Carbine Studios
                    April 2013 - Current
                    Wildstar Art Team
                    I’m working with the Prop team, Environment team, and Dungeon team in
                    Wildstar the upcoming fantasy/sci-fi MMORPG currently in development
                    by Carbine Studios, published by NCSoft.

                  - Freelance 3D Concept Art, 2012
                    Produced 3D Character Sculpts in Zbrush
                    for an Animated Feature

                  - National Flight Academy (Flight Simulator) 2011
                    3D Artist Intern.
                    Produced Concept Art, 3D Models and Textures.
                   Also work on Animation and Rigging for the game.

Software
                 - Photoshop
                 - Autodesk Maya
                 - Unreal Development Kit
                 - ZBrush
                 - Xsi
                 - 3D Coat

Skills
                 - 3D Modeling
                 - 3D Sculpting
                 - Texturing: Hand-painted /Photo-sourced
                 - Unwrapping and UV Packing
                 - Normal Map Creation
                 - Terrain Sculpting
                 - Strong in traditional art (light, color, form)

Education
                - Gnomon School of VFX, 2012
                - Game Art BS, Full Sail University, 2010-2011

Honors/Awards
                 - Chosen for the Student Art Gallery Show
                   Gnomon School of VFX
                 - Best of term Creature Design, Gnomon School of VFX

Projects

                   Blizzard Student Art Contest – 2013
                 - Created a stylized character
                 - Created a stylized environment

                   Global Game Jam ’12 – Borne 2012
                 - Made easy accessibility, low difficulty game
                 - Made concept art for project, modeled characters
                   and assets, textured, and animated
                 - Developed with: XNA Game Studio 4.0, Photoshop
                 - Available for PC, Xbox 360, Windows Phone

                 Blizzard Student Art Contest- 2012
                 -Created a stylized environment for contest

                Wild Skies- 2013
                In Wild Skies, the cooperative VR game we developed for the Holodeck platform.


2 comments:

  1. Your work is really good. Great job.

    ReplyDelete
  2. Un verdadero artista. Me encanta saber que juego, con los diseƱos de un genio como tu.

    ReplyDelete